GEAR modules are additional functional modules of GYRE editor that can be embedded in Younicycle by third-party developers without changing the project's core.
Any programmer familiar with the Younicycle API can add GEARS.
GEAR-modules help the staff with low IT training to develop and support projects. With minimum effort and maximum speed small functions can be implemented, whether installing the weather module on a site, or CAPTCHA in a Web form, embedding YouTube videos or installing a shopping cart, etc. Younicycle developers are constantly adding to the list of available GEARS.
A GEAR is essentially an extension of a Filler object. Each GEAR element is rigidly connected to a System Action in such a way that when you start an application or page, this action is performed and the results are placed in the GEAR element region. To place a GEAR on the canvas, click in the toolbar, and the window with the list of tools will appear:
After selecting a GEAR and closing the window, an object appears on the canvas. Its appearance in the work mode is similar to a Filler object, with its name in the center of the block. You will not be able to 'see' the appearance of a GEAR on the canvas - until you Preview the page.
GEARS inherit all of the properties of the Filler element, but also has its own advanced feature set that defines its functionality. Every GEAR has its expanded set of Properties, which will be visible on the Properties bar.
The property Linkage is used for communications between the objects. It allows to transfer all the properties of a child element to its parent. Examples of using GEARS.">More information about the properties and application of additional tools, see (ref: 137).